It's time to throw words at the blog like proverbial spaghetti to see what sticks. I think I'd like to write about Warcraft. After the last blog where I talked about it and Dark Souls, I feel like I'd really enjoy writing about the games I love playing. Since I've played Warcraft the most, and have already spent many nights reading obscure wiki articles, I already know a somewhat shameful amount about its history and mechanics.
I think I'd like to write an article describing the Old God characters. Their design is based on the works of H.P. Lovecraft: the creator of characters like Cthulhu and Dagon. I've always found them interesting because of how ominous and mysterious they are. Much like Lovecraft's Old Ones, the Old Gods rarely present themselves directly in the story. Instead, they manipulate and terrorize characters from afar with maddening whispers and cunning plots. There are four in total: one was killed before the events of the game, two were defeated by players in the base game and the second expansion, and the last one seems to be the focus of the current narrative.
Another thing I could write about is a description of common game activities. I could run readers through a hypothetical dungeon or raid, talking about the sort of things they'll see and the types of other players they'd encounter. I can discuss how forming groups has changed since I started playing eleven years ago with the advent of new features like the dungeon finder and raid finder tools. I could talk about why I dislike player-versus-player content and prefer to focus on cooperative and solo play elements.
I could give a rundown of a few different classes in the game. Originally there were nine classes players could pick from. The second, fourth and seventh expansions each added a new class to the game. Discussing all of them would far exceed the length requirement of the assignment, so I should narrow it down to the one or two classes I enjoy the most. I could talk about their context within the game and why I enjoy them.
Perhaps I could talk about the larger context of the game and how it grew from "they're making that into a roleplaying game?" to an industry titan. It seems like every year or so whispers of some new game come along and people end up calling it the "WoW-killer." Despite a dip in subscribers around 2012, no game has come close to dethroning it as the king of online gaming. I could briefly run through the history of the genre from tabletop Dungeons and Dragons to the first popular massive multiplayer online roleplaying games (MMORPGs) like Ultima online and Everquest. Finally I could bring up Warcraft's history as a strategy game and how it morphed into an Everquest clone and eventually an Everquest killer.
Ever since Activision, the company most well known for publishing the Call of Duty series, purchased Blizzard, the company that owns World of Warcraft, the game has been drastically simplified. I could talk about how difficult and niche the game used to be and how the new design decisions made by Activision helped the game appeal to a broader, more casual audience. As a result, I could address how long-time fans of the game were upset by the changes and how they felt it ruined what made the game great.
Somewhat related to the previous idea but comprehensive enough to be its own article, I could write about the upcoming Warcraft Classic that Blizzard announced last year. The idea is that they re-release World of Warcraft in its base form which thrilled players who were a fan of the game that was, before all of the expansions warped it as to be unrecognizable. I could speculate on how successful I think the game would really be. Would it be a hit, drawing people away from the modern version, or would people finally take their rose-colored glasses off and realize they've been blinded by nostalgia all this time?
Look at all this proverbial spaghetti on the wall. What a proverbial mess.